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Starcraft 2 legacy of the void target
Starcraft 2 legacy of the void target










Of the game’s hardest setting, he had a surprising revelation – it’s actually a bit simpler to tune.

starcraft 2 legacy of the void target

We’ll have these people who’ll be in the target range we’re looking for and we’ll take their feedback.” We’ll start designing for a normal player and then when we get that to a good feeling, we’ve got all the developers ranging in experience and skill level. We spend so much time balancing these missions once we’ve found the base experience we want. I asked him what it was like trying to make a set of missions that could be scaled to such a massive range of player skill, from micro masters to the folks who’ve just learned you can right-click instead of pressing Move each time. On Legacy he’s been upgraded to dealing with all manner of other elements – scripting, how the story is integrated and overall balance. He’s been working on the game since 2007, designing levels across the trilogy. Jason’s main area of expertise is the single-player. We managed to grab a few minutes to sit down and talk about the difficulties of designing the best RTS campaigns ever, how Legacy is different and whether they’ve tackled the beta in the right way. Along with Chris Sigaty, he was at the event to debut the Legacy of the Void intro cinematic and announce the release date, November 10th.

starcraft 2 legacy of the void target

Our final interview from the StarCraft 2 WCS Season 3 Grand Finals is with Lead Designer Jason Huck.












Starcraft 2 legacy of the void target