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World at war modded maps
World at war modded maps











world at war modded maps

Zone 3 – Einstein is the real Arch enemy also controlling an Allied and Soviet base.Įach Arch enemy base has there own attacks and random stuff, different reinforcements and sub missions. Zone 2 – Romanov is the Arch enemy with 2 other Soviet bases. Zone 1 - Yuri is the Arch enemy also controlling a Soviet and Allied base. There are three enemy bases to be destroyed in succession with a clear path from one to the next.Īgain depending on the 'Zone' you choose in part 1 completely changes the layout- (see attached Pic) The map extends to it's final size and is intended to be a more linear mission. Again lots of random events played over 3 skill levels. The map gets larger and becomes an island hopping navel mission.ĭepending on which 'Zone' you choose on the last part drastically changes this part, with each 'Zone' having completely different objectives, enemy buildings and unit are set up differently (has cut scenes and easy to follow). Take care when attacking bases as they may retaliate and call in reinforcements. There is a built in AI made with triggers, lots of random events and reinforcements all played over 3 different skill levels. Each enemy has different attacks some defend whilst others charge in. There are 3 enemy's (although you only play against 2 at a time).

world at war modded maps

Select by clicking on one of the construction vehicles. Each 'Zone' has different attributes (easier to defend or more ore). Map starts fairly small, and is intended to play like a skirmish.Ĭhoose one of the three start locations located around the map (marked with arrows, 'Zones' 1,2 &3).

world at war modded maps world at war modded maps

It consists of three distinct part's each part opening up more land and objectives as you play though. This is my largest and most complicated Single player mission to date.













World at war modded maps